![]() This has been changed so everyone can gain multiple levels per battle. However characters outside the party are limited to gaining only one level Normally characters can gain more than one level if they earn a lot of EXP in one battle. This causes Hinas/Escapipe not to work and you're also able to save.Īfter fixing the flag logic, these problems should be gone. The dungeon flag is not set all the time for the first screen of Zelan and Kuran. Fixed Telepipe and Escapipe being thrown away upon use in battle. This patch ensures that the buffs are not lost if characters are not affected by a status effect. For example, if you use a Repair Kit on Wren, he will lose all the buffsĮven if he's alive. ![]() The game doesn't check if the characters are afflicted by those statuses. Items and techniques that cure poison, paralysis and death have the effect of restoring agility and dexterity to their original values, but Raja can no longer equip the Psycho Wand so you won't end up losing it when he leaves the party. Fixed up message that shows up when the whole party dies by poison on the field. The Igglanova was given status immunities like the other bosses. open menu) will still take place automatically after the battle. When you a press a button the same frame you enter a battle, the input gets saved in a variable which doesn't get reset, meaning that any This patch ensures that defensive gear with physical resistance will take precedence instead. Such equipment and Defend share the same value in RAM, with Defend taking precedence over the armor resistance, so any kind of protection grantedīy said gear will be lost. Some armors and gears provide resistance against physical attacks so you take as much damage as when you use the Defend command. The equipped weapon elements are taken into account when you attack. When a character has a shield that protects against an element, that element is also applied to the equipped weapon. This event causesĭialogue boxes to be empty when talking to NPCs. When you use Ryuka before finishing the first mission in Piata, you're automatically teleported to Piata. The Psy-Robe now grants protection against psychic attacks like the other Psy gear. Fixed graphics glitch when you press Cancel in the Aiedo bakery shop list. Message speed, Battle speed, Buttons, Macro Skill list and Macro confirm windows. Fixed graphics and RAM corruption bug that happens when you press Cancel at a specific frame after making a selection on the In Aiedo, the blue-haired NPC who likes Alys will no longer cause a softlock when he runs away and collides with walls and trees. This is particularly annoying when you doįast inputs. ITEM and want to select TECH right below, you will accidentally select SKILL instead of TECH. When you select an option while holding a directional button, the cursor will skip to the next option. ![]() Fixed collision detection for Reshel, Island Cave and Elsydeon cave. Chaz will no longer say "This is terrible!" when examining the houses in Ryuon. Fixed some typos for item names and their descriptions. This has been addressed so it no longer happens. The event flags needed to trigger subsequent cutscenes won't be set. When you go into the menu immediately after opening the chests containing the Canceller in Zelan and the rings in the Rykros towers, Stats are now updated for Chaz when you get the Elsydeon. Fixed Wren usage number for Posibolt at level 91. Fixed incorrect logic for palette cycling in the Air Castle. Now Chaz is revived after the battle against Zio to prevent a Game Over if Chaz, Rika and Rune are dead. Lowered stat deficits of the Shadow Blade so that Chaz's stats underflow will no longer happen before level 5. Vision now uses the Mental stat of the caster rather than a fixed value. This patch has had this behavior corrected. When characters level up, their stats are not updated until you check their equipment or their status screen, or when you use the Order command. The Tornado Dagger name now displays correctly in battle (TORNDAGGER instead of ORNDAGGER). Changed 'Companions' to 'companions' for the death by poison message on the field. Fixed shield element carrying over to weapons for Skills as well. Fixed self-induced bug where Vehicles would always take 1 damage from physical attacks. Added missing dialogue when examining the cabinets inside a house in Nalya. Fixed red cursor not being aligned correctly in maps with custom scrolling logic (e.g. Stats and element resistances are not updated when you exit the Equip windows by pressing A/B/C during the 'No equippable item.' message. When you press left and right simultaneously, you can run into graphics bugs and even crashes. Make sure the original ROM is the US version and apply the patch using the Delta Patcher program.
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